| Pages: 1 2 3 4 5 6 7 8 9 10 |
201. Sticky:[Scylla] Medium Railguns - in Player Features and Ideas Discussion [original thread]
I have mixed opinions about this. I agree that rails were a bit too strong, but a flat reduction in ROF may be a crude way to deal with the problem. The real issue is that rails have really good DPS that projects extremely well over great distance...
- by James Zimmer - at 2015.02.27 17:57:21
|
202. Furtherance. [Thera] - in Alliance and Corporation Recruitment Center [original thread]
Great community of self sufficient pilots. Every pilot is expected to take care of themselves, and as a result, there is a large pool of pilots who are all around competent, and are eager to help you out if there's some new aspect of the game you ...
- by James Zimmer - at 2015.02.13 17:34:12
|
203. Zealot and Absolution = Underpowered - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Harvey James wrote: baltec1 wrote: This is yet another case of the ships being fine and the answer being to nerf T3 and the Ishatar/sentries. Furthermore, it is my opinion that Carthage must be destroyed. whats the beef ...
- by James Zimmer - at 2015.02.09 19:42:22
|
204. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
First off, thanks for the explanation Fozzie. I may still not like this ship, but it does make a little more sense. However, I think there are things you may be missing. The thing that makes the Confessor such an interesting ship is the fact that ...
- by James Zimmer - at 2015.02.09 18:59:07
|
205. Improved D-Scan - in Player Features and Ideas Discussion [original thread]
I was sitting in a wormhole, mining some gas, hitting d-scan every 5 seconds or so to keep myself safe, and I realized: This sucks. It's apparently the distant future, but I can't make my ship's sensors work without periodically mashing a button. ...
- by James Zimmer - at 2015.02.01 15:02:21
|
206. New T2 Battleships - in Player Features and Ideas Discussion [original thread]
This comes up frequently, and in a previous discussion on the matter I remember someone saying that T1 battleships need to be adjusted and given a useful role in the current world dominated by capital ships and T3s, rather than making new T2 battl...
- by James Zimmer - at 2015.02.01 14:34:27
|
207. Zealot and Absolution = Underpowered - in Player Features and Ideas Discussion [original thread]
I've been looking at Command Ships, mostly because I want a T2 Battlecruiser. rather than traditional command ship roles. Restricting myself to gun boats with long-range guns (which is what I want to fly) and assuming sane fits, this is what I fou...
- by James Zimmer - at 2015.02.01 00:47:46
|
208. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
Kynric wrote: Whatever way I piece it together it seems to come out confused rather than flexible. Couldn't agree more. Defense mode: The only way I can think to fly this mode and take advantage of the bonuses is with a long-point and or...
- by James Zimmer - at 2015.01.21 01:20:17
|
209. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Stasis Web Bubbles.
- by James Zimmer - at 2014.12.28 18:17:26
|
210. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: [quote=FT Diomedes] they could convert current tier 1's to ewar bs and add the ability to e-war e-war immune rides. Very much yes
- by James Zimmer - at 2014.12.27 15:35:36
|
211. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: I think that before anyone tries to go ahead with more t2 battleship plans that CCP probably has to take a look at t1 battleships. Most of them are pretty mediocre for their drawbacks and a few of the HACs and t3s overla...
- by James Zimmer - at 2014.12.26 23:38:39
|
212. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: I'm not trying to say everything is balanced or perfect, there are some problems out there, but you can still go out and have fun right now without imposing artificial systems on players. And I do have fun! I haven't...
- by James Zimmer - at 2014.12.26 23:10:26
|
213. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
As I think about this more, and take in all the excellent points people have made, I like the idea of really good brawling battleships as T2s, but the problem is that we already have brawling battleships: Just fit blasters rather than rails, torpe...
- by James Zimmer - at 2014.12.26 20:26:52
|
214. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: James Zimmer wrote: Marauders are essentially PVE-only ships and Black Ops are extremely specialized, and mostly loners. You clearly have no idea what you are talking about in this regard. Take a look through one of t...
- by James Zimmer - at 2014.12.26 18:01:25
|
215. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
First off, thanks for everyone who joined in the discussion, that's really what I wanted: A discussion on how to make the game better. The issue of making the game accessible to new players is a huge one, one that CCP is very interested in. I agr...
- by James Zimmer - at 2014.12.26 17:42:07
|
216. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Without warp disruptors/scramblers to force a fight everyone would just warp away as soon as they decide they won't win. So altering "points" to be "weaker" is an automatic no-go. Getting rid of the MWD-cloak trick... it on...
- by James Zimmer - at 2014.12.25 09:10:30
|
217. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: You can MWD back to the gate and jump through, leaving him behind with aggro. You can try and kill him, pitting your PvP ship vs his to try and drive him off or kill him. You can fit a MJD (If applicable) to escape from disrupt...
- by James Zimmer - at 2014.12.25 08:24:40
|
218. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: James Zimmer wrote: IMHO. Your welcome to your opinion. Most people would even agree with it. But your proposal is like fixing peeling paint on your home by burning the house to the ground. And yes, Arty nado vs close r...
- by James Zimmer - at 2014.12.25 06:24:46
|
219. Mechanics to Encourage Fights - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: James Zimmer wrote: A little background: I had just purchased and fit a Tornado and was flying it into low when I ran into a Ishtar waiting on the gate for me. Realizing instantly that an Ishtar, especially at zero, would make...
- by James Zimmer - at 2014.12.25 05:38:44
|
220. [Tech II Battleship] "Strike Battleships" - in Player Features and Ideas Discussion [original thread]
I like the suggestion, I always though it was a shame that there were no tech 2 battleships suitable for fleets. Marauders are essentially PVE-only ships and Black Ops are extremely specialized, and mostly loners. However, what you're suggesting m...
- by James Zimmer - at 2014.12.25 04:51:24
|
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| First page | Previous page | Next page | Last page |